NOTE: WebGL users - to disable the cursor from being visible after you unpause the game, press ESC one more time and it'll disappear the cursor and lock it so you can rotate freely. Also, this game is best experienced as a download. But whichever way you play it, I hope you have fun! :)

Depths of the Damned is a first person dungeon crawler/shooter/roguelike set in a procedurally generated dungeon. Armed with 4 unique wands, you'll fight your way through hordes of the undead to battle the nefarious necromancer behind their reawakening. 

Each wand brings something new to the table, helping you battle the forces of evil in a variety of different ways:

Fire Wand (Red): Shoots a fireball at medium speed that does medium damage.

Ice Wand (Blue): Shoots a fast icicle at enemies that does no damage, but freezes them in position. 

Soul Wand (Purple): A special wand that summons a tortured soul, used to fight incorporeal enemies like ghosts, who can't be damaged through conventional means. 

Shock Wand (Yellow): A wand that has harnessed the power of the storm. Shoots a slow moving ball of electricity that does devastating damage.

Made in 48 hours for the Miz Jam 1 using the Kenney 1-Bit Pack. 

Download

Download
DotD_Setup.exe 29 MB
Download
DotD_MacOS.zip 34 MB
Download
DotD_Source.zip 385 MB

Comments

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The wands really should be switched with 1234 as well, I felt a bit trolled when I found out it was the mouse wheel (yeah, I didn’t stop to read the text). It made it harder for me, as my mouse wheel is very sensitive. In any case I didn’t switch too often, as the ice wand feels like an extra step, only useful for conserving some ammo.

Starting a level is usually dangerous in my experience, because of having no ammo and usually a couple of enemies with an interest in you. I died twice on the first level, managed to beat it (huge level btw, maybe shrink it down a bit) and immediately died in the catacombs to two zombies and two ghosts.

Very good job with the sound effects (love the pick-up one) and the ambient rain was lovely too.

(+1)

Thanks for the detailed feedback! Good notes- yeah, I definitely should have made the spawn room a safe room somehow. Big oversight. And I agree on the downsizing of each level, too. Thanks again for your feedback! 

Nice game! :)

Thanks so much! :)

On the browser version I can still see the mouse on screen. And i'm prevented from turning 360 degrees because of it.

Also nice game, I feel like it would be good if you gave the player more direction as I was a bit lost as to what to do in the beginning. And I feel like having to switch wands to pick up reloads didn't really add anything to the gameplay (I just found myself doing a full rotation of my scrolling wheel just to pick up the reloads)

thanks for the feedback! Really appreciate it :)

Okay so the mouse cursor issue has been one of those things that I can’t figure out- as far as I understand it’s this: with the cursor visible when the game is unpaused you need to press ESC once to make it disappear. When it’s not visible then you can 360. I’ll take a quick look and see if I can legit fix that with my time remaining. 

Also, thanks for the note about the wands- the initial idea was making it so players wouldn’t just use one wand. I had an inkling constant switching to pickip ammo would be tedious but wasn’t 100% sure. But i think you’re right- it doesn’t add anything. 

Thanks again!

Update 1: Fixed UI scaling issues, added wayfinding bonfires and turned mouse sensitivity down by 50%.